Want to know what the web is capable of? Here you go!
Artist and creative developer Lars Berg has one of the most amazing portfolios out there, full of wondrous WebGL experiments that always push the envelope.
Lars’s sketchbook is really one to sink your teeth into! From weird springy life-like paper image stretchy things.
simple springs and nurbs for smoothing #threejs https://t.co/6XfFaaQREd pic.twitter.com/lFKAeUd749
— Lars Berg (@laserberg) January 10, 2020
To creepy spikey slug creatures that will completely weird you out.
after playing more with instancing, I wanted to try using a nurbs(https://t.co/pTijhfEsU1) surface to control the mesh instances. It makes it easy to slide stuff along the surface #codevember #threejshttps://t.co/LFokZuyBSB pic.twitter.com/MPLn03Nxlh
— Lars Berg (@laserberg) November 12, 2019
Really, the creativity just doesn’t end.
There are grabby tentacle monsters that are probably hovering just deep enough underwater that you can’t quite see them as you swim.
I'm not sure what to say about this, it's just cobbled together. starring David Attenboroughhttps://t.co/S9ckkJM6Mz#codevember #threejs #tonejs pic.twitter.com/mG2eqxQX24
— Lars Berg (@laserberg) November 7, 2019
Honestly, I’m really out of words to describe them.
the new THREE instanced mesh setup is really nice! I'm deforming each instance in local space in a custom shaderhttps://t.co/x8r3hyPbGq#threejs #tonejs #codevember pic.twitter.com/rBbX21Mvvv
— Lars Berg (@laserberg) November 6, 2019
A lot of these recent demos were released during Codevember, which, for those who haven’t heard of it, is a month-long challenge whereby you try to release something new for each day of the month. There are even prompts to help you along!
Anyhow, if you haven’t already hit the follow button, Lars’s tweets seem to be the first place these demos pop up!